- Jhin’s traps stack in damage, so planting a bunch in one place and rooting someone in them can be a cheesy way to secure a huge chunk of damage, or burst them down completely
- With the above, Jhin can clear small raptors with a boatload of traps, getting level 2 before even getting into lane (warning: your jungler might be a tiny bit angry if you do this)
- Any instances of allied damage outside of your Dancing Grenade will allow you to use W to root a target
- After your last shot of your ultimate, the slow can allow you to immediately throw out a Deadly Flourish if the target is not near the maximum range of your ultimate
- Use your skills during your reload after the fourth shot, because the reload will still occur and you won’t be standing around doing nothing while you’re unable to attack
- Your fourth shot gives you movement speed, so sometimes it is worth the loss of greater execute damage to re-position in fights and get more auto attacks down
- The tracking of Dancing Grenade is mostly based on proximity to the last bounce, so try to aim it away from enemies so the last bounce, which may have damage amplification, falls toward them
- Save Jhin’s fourth shot for the final 1.3K health or so of a large neutral objective, as his fourth shot will do more damage than any jungler smite and can snag the objective for your team [hkes_show_google_ad]
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