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Team Vitality have breathed new life into their fight to get out of relegation placings after they defeated Giants Gaming 2-1, but did so with the help of an Orianna bug that caused a remake of Game 2 where Vitality were down substantially. Giants stormed out of the gate in the series, dominating Game 1 with a 23-13 scoreline, and went into game 2 with 6-0 lead, 8.8K gold lead, and two infernal drakes. At 26 minutes into the game, the game was paused for a visual bug. As described by Riot EU esports Product Manager Marc “RiotSnowBird” Schnell, “Due to a bug, Vitality players were not able to see the Orianna ball anymore in certain instances from approx. 25:52 onwards, putting them at a disadvantageous position. League officials verified the visual bug and determined it had significant game impact. In accordance to our rules (section 7.10.5), in case of a critical and verifiable bug, the team disadvantaged by the bug, in this case Vitality, will be presented with the option for a restart.” On the broadcast, it was noted that Giants were the ones experiencing this bug, which created greater ambiguity to the situation. In the rules, notably section 7.10.8, Giants would be awarded a victory during the pause if their overwhelming lead matched that of the threshold in the rule book. They had a 23 percent gold differential, no inhibitors, and three more turrets rather than seven, yielding an inability to trigger the clause despite their definite dominance of the game. [hkes_show_google_ad]
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